| Tutorial : Finished product organisation

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Length : 5:40

Product Thumbnails

  • PNG thumbnails = 91 x 91 (used for thumbs)
  • Tips thumbnails = 256 x 256 (larger preview that shows more details when you hover over it)

Cleaning up Morphs

  • Activate edit mode by right clicking anywhere in the parameter tab and select edit mode
  • Adjustment morphs : Actor | Adjustments
  • Presets : Actor | Adjustments | Presets (conditional grafts etc)
  • Body morphs : Item name | Hidden
  • JCMs : Right click on dial : Set | Presentation | Content Type | Modifier/Corrective
  • JCMs : Right click on dial : Hidden | Hide selected properties
  • JCMs : select and drag into Item Name | Hidden on the left

Setting up a push modifier with an empty weightmap to paint out poke throughs

  • Select your item in the scene and go to Create | New Push Modifier Weight Node
  • I rename it to Adjustable Weightmap Layer (clothing item name)
  • Select in the scene tab and go to the weightmap tool settings
  • Click on the new map you just created in Unused Maps and then Add Map
  • Select the map and it will show up as red – as a default it comes in 100% filled
  • Select all the faces and right click in the viewport
    • Weight Editing | Fill Selected | Weight Value 0%
  • Select Genesis to save a wearable preset
    • File | Save As | Wearable Preset
  • On the Wearable Preset Save Options tab select everything that goes with that specific item (rigid follow node buttons, surface addons, push modifier layers) and save

Zipping up files

  • Inside the main content folder you need to zip up the following files
    • data
      • Vendor Name
        • Product Name
          • Outfit Name
            • Morphs
              • Vendor Name
                • Base
                  • Morphs and JCMS
            • UV Sets
            • .dsf
    • People
      • Genesis 8 Female or Male
        • Clothing
          • Product name
            • Files
    • Runtime
      • Textures
        • Vendor Name
          • Product Name
            • Texture files

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