| Basics : Creating control bones

Load an outfit into Daz Studio. In my example I’m using a long dress and adding control bones to the thighs and shins

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  • Select the Joint Editor tool and click on the Left Thigh Bend in the scene tab
  • Right click in the viewport
    • Create | Create Control Bone(s)
  • I change the prefix from cb_ to Handle_ to make it more clear on usage
    • Mode | Selected and Children
  • Duplicate steps for the Right Thigh Bend
  • Select the bones you don’t want to be visible in the scene view
    • Handle_lFoot, Handle_lMetatarsals, Handle_lToe
    • Joint Editor Tool | Tool Settings | Hide in Scene View(s) should have a checkmark
  • Duplicate steps for right leg
  • Click on Handle_Left_Thigh in the scene tab and go to tool settings for the Joint Editor Tool
  • On the Selection Group dropdown find the the different body parts you have selected and tick the box to change the Assigned Bone
    • select Handle_lShin | tick box for lShin
    • select Handle_lThigh | tick box for lThigh
    • select Handle_rShin | tick box for rShin
    • select Handle_rThigh tick box for rThigh
  • Now when you click on the figures thigh it will select the dress thigh and you can adjust it as needed, handy to fix poke throughs especially when the thighs bend in too much on the figure

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